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Example 1: Slideshow that advances automatically after the first slide plays
Example 1 contains two events, an elo event (used for ELO touch screens or any Mouse
input) and a timeout event. The clickable/touch area is defined as the whole screen. One
touch or click starts the slideshow.
When this demo starts, menu.bmp is displayed since it’s in the first STATE position.
• There’s no timeout entry for menu.bmp. If there’s no mouse click or touch,
menu.bmp will remain onscreen forever.
• There’s one touch / click event listed for menu.bmp. If menu.bmp is currently
being displayed, and there’s a mouse click or touch anywhere onscreen, pic1.bmp
will be displayed.
• Pictures 1 – 6 all have timeout entries. Each image is displayed for 5 seconds
before the next image plays. The timeout entry for the last image is menu.bmp.
• There’s no elo entry for pictures 1 – 6. So, if there’s a mouse or touch event while
the images are being displayed, nothing happens until the timeout is reached.
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